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Adventure league logsheet1/31/2024 Upon completing the trade, an entry must be created on each character's log sheet indicating who they traded with (and their DCI number if they have one), the item traded away, and the item received in exchange. Otherwise, each participant in a given trade must spend 15 downtime days to complete the trade. If trading with another character playing in the same game session as you, the trade may be completed without expending downtime days. A certificate is not required to facilitate this trade, but if the item bears a certificate, it must either be traded or destroyed. between two characters of a single player). Who knows what will happen when Season 10 rolls around sometime in late 2020 or early 2021.Īll of this information is covered very succinctly in the D&D Adventurer's League Player's Guide, which you really, really should read if you're playing AL.Ĭharacters are allowed to trade permanent magic items received in official D&D Adventurers League play with one another, or even with themselves (i.e. As of Season 9, the magic item trading rules have gone back to how they were in Season 7 (minus lifestyle expenses, which I removed the reference to anyway). Season 8 added an additional requirement of matching the Magic Item Table from the DMG. This answer was originally written during Season 7. Conduct the trade like a different table trade - both characters pay the downtime. If the same player controls both characters, they can never meet at the same table. The downtime reflects the characters meeting each other somewhere or working with third-party agents to facilitate the trade. Different TableĮach player deducts 15 downtime from their character and proceed as above. Bracers of Archery obtained by other means lack this extra benefit. Plus, some items have special minor functions that are unique to the source - for example, the Bracers of Archery from one particular module also provide protection against high and low temperatures. If they don't, you should be wondering how they got the item to begin with. They should have all this information on their own adventure log. I like to record which adventure or module the player got the item from. Players simply swap the magic items and note the change - include the character name, player name, and player's DCI number (if available) and you're all set. If the player does have a certificate, and it is not required to establish rarity, it must be destroyed or physically handed off. If the rarity is only established/printed on the certificate, then the certificate must go with the trade. Certificates are no longer required, unless the item does not have a published rarity.Items without a rarity are considered "unique," and may not be traded. If you want a Rare item, you have to have a Rare item to swap for it. The items to be traded must have matching rarities.
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